Saturday, August 6, 2011

A New Version of Let's Get Fiscal by ANGUS CHENG

Hello scum of the world,

A new week means a new version of Let's Get Fiscal. You can download it for free, without even paying at all, by clicking on the link below. You scum!
Download Here

Here is a picture of something to distract you before the long and boring list of boring details.


Controls
Arrow Keys - Walk around
Q - Jump
W - Special attack
W + Direction - Brawling attack.
Left + Left + E - RAIDEN ATTACK.

Bug fixes
- Vinny's karate chop attack looks smoother now. The spritesheet wasn't lined up properly.
- Main character cannot be hit when he is in the 'getting-hit' animation.
- Made changes to cut scene 1. Removed a lot of bad English.
- Added in an extra frame to cut scene 2.
- Removed white space from Coral's sprite sheet.

New Features
- If you grab a hold of someone for too long, he will attack back.
- Brawling and circular attacks are allowed when grabbing a bad guy.
- Wrote unique AI for the character Kiki.
- Made an early version of a boss level using the Kiki character.
- Noise is played when doing the lunging (raiden) attack.
- Fixed path finding so that characters don't walk on top of eachother, and also do not change direction every frame making them look like they are glitching out.
- Added boss music to the third act.
- The level shakes when throwing a bad guy.
- Main character loses less HP when doing a brawling/circular attack.

Todo list
- Hit multiple guys in a frame and the audio should only play once.
- Code special AI for Nicole.
- Code special AI for Silvio.
- Make Butabi charge away soon after he is hit.
- Treeboi & Kone should run away off the screen at the beginning of Act 1 and say "To the hot tub!".
- Commission a 4 frame comic before the main menu explaining Stelven's past.
- Add an item that slows down all the bad guys and causes a crazy filter to make a crazy effect.
- Find someone to draw the flashing GO and FIGHT sign.
- Code special AI for Coral.
- When Butabi gets up off the ground he should charge.
- Ask artists to suggest an HUD font.
- Play cut scene 3 after the boss fight.
- Design the final boss battle.
- After killing Kiki play Stage Cleared, then go to score screen with made up statistics.
- Make correcting path code work with Custom BadGuys.
- The trial version should end mid way through cut scene 3.
- Game over yeaaaaaaaaaaaah.
- Make brawl and circular attack combo moves that do not inflict damage.
- Explain combo moves before the game starts.
- Let the player choose to continue after they lose all their lives. Give unlimited continues.
- Cut up the audio for cut scene 1 to allow people to skip through the scene and still hear audio.
- Can't brawl Butabi when being grabbed.
- Link up the game all the way to Level 2 Act 1.
- Why does Kiki stop whirling mid way through sometimes?

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