Friday, August 12, 2011

Fiscal Update

Hi there people who are reading this sentence. If you are not a person, and you are reading this sentence, then well done. I am surprised you have figured out how to read. Also I am confused as to why you would want to read this. Surely you'd have more important things to read. Unless you also have the power to read everything in the world in a very short period of time. In that case I understand.

I have made lots of changes to the last version of Let's Get Fiscal and you can download those changes here:
Download here

What is this guy so angry about?

Features Added
- Made brawl and circle attack combo moves.
- Wrote AI for Nicole's leaping attack
- Wrote AI for Silvio's leaping kick.
- Treeboi and Kone run off the screen in the start of Act 1 and say "Let's get out of here!"
- Wrote AI for Coral's sliding attack.
- When Butabi gets up from the ground he starts to charge.
- After clearing Act three the score screen slides into view and cool sound plays.
- You do not receive damage when doing brawl and circle attacks now.
- When fighting an enemy with more HP than you. His excess HP will be represented by a blue bar.
- HUD font has been changed to QuartzMS. It still isn't very visible on my SDTV though.
- When a cut scene uses place holder, text will appear on screen informing players.

Bugs Fixed
- Reduced the camera's X limitation for the TBK office- Added in the Baller Industries Food Outlet backgrounds and foregrounds
- Cut up the audio for cut scene one. This means you can skip ahead and still hear the audio.
- You can now brawl Butabi when you grab him.
- Butabi can now be attacked while he is charging.

Todo List
- Trial should end mid way through cutscene 3
- Explain combo-moves before the game starts.
- Add continues when the player has lost all his lives.
- Give the player unlimited continues.
- Link the game all the way to Level 2 Act 1.
- Find out why Kiki sometimes stops whirling.
- Make Butabi charge away soon after he receives a hit.
- Before going to the menu play a four frame cut scene explaining Stelven's sordid past.
- Add a crazy item that makes all the bad guys slow down and creates a cool effect.
- Play cutscene 3 after Stage 1 Cleared.
- Guys being thrown should do damage to people they collide with.
- Code in the Treeboi and Kone boss fight. (Code it well).
- Press 'P' and everything freezes, ie Update() no longer fires. Press SPACE to make Update happen once. Use this to debug weird animation glitches and check that the sprite sheets are NICELY alligned.
- Write a procedure called ChangeLevel() to do something strange.
- Make a DemoOver state for jerks who do not purchase the game.
- Get someone to draw collisions.
- Stop Stelven from walking during a fade out.
- The music in ACT3 does not repeat.
- Add in HP up items.
- Make bad guys do less damage.

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